I was tasked with creating a platformer using the Boxy asset pack. I had to ensure that there was a gradual increase in difficulty. I did this with moving platforms increasing number of enemies encountered.
Enemies are introduced early. The player only faces one at a time.
At the beginning, players are taught to use the box to maneuver obstacles. This skill becomes relevant later on throughout the course.
School CTF Unreal
This was an assignment in which I had to replicate a part of the school and turn it into a Capture The Flag grey-box map in Unreal Engine. I had to ensure that there were multiple paths, two bases, and two defense areas, and pick ups spread evenly around the map.
My partner, Alex Valickis, and I made a racing game. We had to create a track that had a central theme and three distinct areas. Each area was required to have something unique about them. This map has obstacles, ramps, and diverging paths.